2016-06-22

GLOBE_3D: most image formats now available for textures

The texture loader in GL.IO was around 15 years old and supported only the Targa (.tga) format for textures, plus a few sub-formats of Windows bitmaps (.bmp).
In order to make things easy when dealing with various models, e.g. those imported from Blender, the old code for reading images has been wiped out and the loader is using now GID for the job, supporting JPEG or PNG in addition. For instance the Blender model below is using the JPEG format for textures.

Futuristic Combat Jet (hi poly version) by Dennis Haupt (DennisH2010)

The following Blender model has a single PNG texture projected on a complicated surface called a Mandelbulb (never heard of before!) :

Mandelbulb 3D Panorama 3 by DennisH2010


GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.

URL: http://globe3d.sf.net/

2016-06-21

Wavefront importer for GLOBE_3D

Basically, it is possible now to import a model saved in Blender as a Wavefront (.obj) model, and turn it into a GLOBE_3D object:

Futuristic Combat Jet by Dennis Haupt (DennisH2010)

GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.

URL: http://globe3d.sf.net/

2016-06-10

Multitexturing with GLOBE_3D - Doom 3 scene

Here, the effect of adding specular maps to the polygons' textures.

Before


After

The effect is better seen in motion. Click here for a video capture.

GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.
URL: http://globe3d.sf.net/

2016-06-08

Visual debugging with GLOBE_3D

Texture names
Portal labels
More to come soon...

GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.
URL: http://globe3d.sf.net/

2016-06-07

Multitexturing with GLOBE_3D

First success with multitexturing (*) and the GLOBE_3D engine.
Commit on SourceForge: click here.



More to come soon...

GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.
URL: http://globe3d.sf.net/

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(*) several images are painted on the same polygon, but with different light reflection properties.

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