This time, a bit of work on the most portable 3D engine in the universe ( ).
Nothing terrific, but the I/O is a lot faster (objects or texture input: 3-4x, video capture: ~10x if display has hardware acceleration).
You find the 3D engine under... http://globe3d.sf.net/
The screenshots come from a custom Doom 3 level called "Pray for Pain", translated into interconnected GLOBE_3D objects by the D3G tool. You can see videos of GLOBE_3D here. Ada programming
No real recent activity, but it was time to make a release reflecting all the new speed improvements that were brought through profiling, from me and people at Stratégies software. The changes were already for a while on the svn repository at SourceForge.
So, the new Zip-Ada release can be found as usual on this page - follow download links. Some of the demo-utilities are also available in an already compiled form for Windows, no need to compile them.